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Now over the years, I've been involved with the core group of guys on our Ascension team, close individuals I call friends who I've come to know and respect. We've come up with several ideas for games, some based off of other works- like Rifts and Redwall Abbey, and others of our own creation, like The Maelstrom. As exciting as these projects were, none of them compare to the amount of energy and excitement I see in this game.
I'm proud when I say that we really have something here, and in less than five years time, I'd wager you see a version on shelves. We're blessed to have a team of devoted individuals who understand that at least in the short run- its all on us. From our audio-designer, modelers, concept and texture artists, to our coders and business guru's- I'm inspired by all of them.
/me holds up a pint
For those of you who would like to know more about the game, here is our web address:
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